Open ActiveWrl
Getting started
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The current src-tree contains all projects you needed for most plattforms. After you unpack the src-archive you'll get the following tree:
|->oaw-dev|
| |->app|
| | |->bin
| | |->wrl
| | |->...
| |
| |->oaw-src|
| | |->lib
| | |->oaw-projects
| | |->oaw-tools
| | |->..
| |
| |->extern-src|->ARToolKit
| |->freetype-2.1.4rc2
| |->FTGL
| |->glut_3.7.6
| |->image_libs
| |->js
| |->..
Win – Visual Studio
There are no workspaces for all projects. But if you open a workspace for e.g. glutCyberleSrv, all dependencies are included into the workspace, so you simply need to compile the workspace to get all needed libraries. There are workspaces for vc6 and vc8. The workspaces for vc8 are in the vc folders. If you need workspaces for vc7 you probably open a vc6 workspace and convert it to vc7. If you've compiled artCyberle there will be a artCyberle.exe in the app/bin folder. There is also a artCyberleTest.bat you can use to start artCyberle with the AR_Test.wrl file. The AR_Test.wrl file inlines the actual desired X3D/VRML-File and scales it to the size of the pattern. To run your own X3D/VRML-File with an approbriate scale, simply change the url of the Inline-node in the AR_Test.wrl file to the url of your X3D/VRML-File.
Linux
If you've unpacked the src-archive, in the top folder there is a makefile. To make sure that also the projects using QT are compiled, first make sure the qt developer package is installed an further make sure the PATH environment variable is set correctly by add to your .bashrc file:
Now you can start make with
make all.
After compilation there should be some executables in the app/bin folder.
But to make the executables run without problems add to your .bashrc file some additional variables.
export LD_LIBRARY_PATH=~/oaw-dev/app/bin:${LD_LIBRARY_PATH}
With qtcyberle in the app/bin folder there is a minimalistic browser interface to test the VRML files from the app/wrl folder. You'll find not artCyberle. To build artCyberle you first need to configure and build ARToolKit. After this you can make artCyberle with the makefile in its project-folder.