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cybglbackgroundc.h

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00001 /*
00002 Copyright (C) 1999  Carsten Winkelholz
00003 
00004 Malte Weiß, 29.07.2002: OpenGL fully implemented.
00005 
00006 Address:  FGAN Forschungsgesellschaft für Angewandte Naturwissenschaften e. V.
00007       Neuenahrer Str. 20
00008       D - 53343 Wachtberg
00009       
00010 Email:    winkelholz@fgan.de
00011 
00012 This program is free software; you can redistribute it and/or
00013 modify it under the terms of the GNU General Public License
00014 as published by the Free Software Foundation; either version 2
00015 of the License, or (at your option) any later version.
00016 
00017 This program is distributed in the hope that it will be useful,
00018 but WITHOUT ANY WARRANTY; without even the implied warranty of
00019 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00020 GNU General Public License for more details.
00021 
00022 You should have received a copy of the GNU General Public License
00023 along with this program; if not, write to the Free Software
00024 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00025 */
00026 
00027 
00028 #ifndef CYBGLBACKGROUNDC_H
00029 #define CYBGLBACKGROUNDC_H
00030 
00031 #include "oaw/ctk/cybbackgroundc.h"
00032 #include "oaw/ctk/vertexc.h"
00033 #include <GL/glut.h>
00034 #include "../oawconfig.h"
00035 
00036 OAW_BEGIN_NAMESPACE
00037 
00038 // Structure for a background sphere vertex
00039 
00040 typedef struct _BgSphereVertex
00041 {
00042   Vector3C n;       // Normal
00043   Vector3C p;       // Position
00044   double u, v;      // Texture Coordinates
00045   SFColor cSky;     // Sky color
00046   SFColor cGround;  // Ground solor
00047 } BgSphereVertex;
00048 
00049 // Class definition
00050 
00051 class OAW_DLLMAPPING CybGLBackgroundC : public CybBackgroundC
00052 {
00053 public:
00054   CybGLBackgroundC(CybWorldC*);
00055   CybGLBackgroundC(const CybGLBackgroundC&);
00056   CybGLBackgroundC&operator=(const CybGLBackgroundC&);  
00057   virtual ~CybGLBackgroundC();
00058 
00059 
00060   virtual void FinishInit();
00061   void Render(CybChannelC*, long lFlag);
00062 
00063 protected:
00064   void Cleanup();
00065   virtual void PrepareRender();
00066 
00067 protected:
00068   short m_bSphere, m_bCube;
00069 
00070   static long  m_lPhic;
00071   static long  m_lTetac;
00072 
00073   // Background box
00074   static StandardVertex m_CubeVertices[24];
00075 
00076   // Background sphere
00077   BgSphereVertex *m_pSphereVertices;
00078   GLuint         *m_pSphereIndices;
00079   long           m_lNumSphereVertices;
00080   long           m_lNumSphereIndices;
00081 };
00082 
00083 OAW_END_NAMESPACE
00084 
00085 
00086 #endif

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